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Most users ever online was 80 on Sat Dec 21, 2013 3:59 pm
Fraymotifs
+3
mangledmedic
pankrationResolution
TheChaotic1
7 posters
Page 1 of 2
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Fraymotifs
Just post all fraymotifs here, you will get a PM if there is an issue, this one is kinda lax since its just an attack.
TheChaotic1- Sepulchritude
- Posts : 1329
Boondollars : 23870
Join date : 2013-08-11
Age : 31
Location : Land of Spirals and Lies
My Pet :
My /Other/ Pet :
Re: Fraymotifs
Name: Death's Ballade
Aspect(s): Doom
Gridst Cost: Cheap
General Usage: Trickery
World Effect: It shows the target an illusion of them dieing in the way they fear the most. This is intended to upset them somehow decreasing their ability to think straight. For example: by enraging them, or causing them to be terrified
User Effect:This takes some energy and focus on the users part leaving them more open for attacks while using the Fraymotif
Aspect(s): Doom
Gridst Cost: Cheap
General Usage: Trickery
World Effect: It shows the target an illusion of them dieing in the way they fear the most. This is intended to upset them somehow decreasing their ability to think straight. For example: by enraging them, or causing them to be terrified
User Effect:This takes some energy and focus on the users part leaving them more open for attacks while using the Fraymotif
Guest- Guest
Re: Fraymotifs
Name: Merlot Ravvivando
Aspect(s): Blood & Mind
Gridst Cost: Expensive
General Usage: Sensory
World Effect: No tangible effect on the world itself, but increases the blood flow to a target's optic nerve and higher brain function, allowing them to think faster and see further. Especially useful for assisting Seer classes, or anyone who needs to operate with quick thinking or laser precision. It increases motor skills, hand eye coordination, and the person's link with their aspect for as long as the Blood and Mind players can hold it together.
User Effect: It's a complex maneuver, so the Blood and Mind players who are using it must maintain focus on their target, or the effects will wear off.
Aspect(s): Blood & Mind
Gridst Cost: Expensive
General Usage: Sensory
World Effect: No tangible effect on the world itself, but increases the blood flow to a target's optic nerve and higher brain function, allowing them to think faster and see further. Especially useful for assisting Seer classes, or anyone who needs to operate with quick thinking or laser precision. It increases motor skills, hand eye coordination, and the person's link with their aspect for as long as the Blood and Mind players can hold it together.
User Effect: It's a complex maneuver, so the Blood and Mind players who are using it must maintain focus on their target, or the effects will wear off.
pankrationResolution- Kid-Skylark
- Posts : 334
Boondollars : 19569
Join date : 2013-12-03
Re: Fraymotifs
Name: White Silence
Aspect(s): Void
Gridst Cost: Too Damn High! (E.G. Very Expensive)
General Usage: De-buff
World Effect: Creates an obfuscating white and black crackling bubble around the void player within a 10ft radius. Any player standing within this circle that has a fraymotif active, that is not White Silence has it disabled for the duration of time that he is standing within the circle. Fraymotifs with overlapping range with White Silence are not effected by it until its user physically stands within the range of white silence. If a player has a fraymotif active when entering White Silences range and then leaves White Silences Sphere of influence Prior to that Fraymotif's natural time-out then that fray motif automatically re-activates upon leaving White Silences effective range.
User Effect: Once equipped the player forgets all fraymotifs besides white silence and loses the ability to use/remember any other fraymotifs. Makes the user feel numb inside.
Aspect(s): Void
Gridst Cost: Too Damn High! (E.G. Very Expensive)
General Usage: De-buff
World Effect: Creates an obfuscating white and black crackling bubble around the void player within a 10ft radius. Any player standing within this circle that has a fraymotif active, that is not White Silence has it disabled for the duration of time that he is standing within the circle. Fraymotifs with overlapping range with White Silence are not effected by it until its user physically stands within the range of white silence. If a player has a fraymotif active when entering White Silences range and then leaves White Silences Sphere of influence Prior to that Fraymotif's natural time-out then that fray motif automatically re-activates upon leaving White Silences effective range.
User Effect: Once equipped the player forgets all fraymotifs besides white silence and loses the ability to use/remember any other fraymotifs. Makes the user feel numb inside.
Guest- Guest
Re: Fraymotifs
Name rot wrath
aspects doom
cost medium
General usage Summon
World effect
calls forth a a a skeleton version of the user that acts as a decoy it will fight along side the user but its attacks are only 1/5 of the power of the user
the wrath will only have the upper body ending at the 21st vertebra of the back (about where your belly button is ) the wrath will last for a minute and this ability has a 6 minute cool down
User effect during the cool down the bones will attach onto the users body g iveing a minor defence bost and makes them look creepy makeing it so some weaker enemy's will avoid combat ie lone imps
aspects doom
cost medium
General usage Summon
World effect
calls forth a a a skeleton version of the user that acts as a decoy it will fight along side the user but its attacks are only 1/5 of the power of the user
the wrath will only have the upper body ending at the 21st vertebra of the back (about where your belly button is ) the wrath will last for a minute and this ability has a 6 minute cool down
User effect during the cool down the bones will attach onto the users body g iveing a minor defence bost and makes them look creepy makeing it so some weaker enemy's will avoid combat ie lone imps
Re: Fraymotifs
Name: Martellato Grief
Aspect(s): Mind
Gridst Cost: Freebie
General Usage: Mood
World Effect: Music plays that fits emotion of the user
User Effect: None
Aspect(s): Mind
Gridst Cost: Freebie
General Usage: Mood
World Effect: Music plays that fits emotion of the user
User Effect: None
TheChaotic1- Sepulchritude
- Posts : 1329
Boondollars : 23870
Join date : 2013-08-11
Age : 31
Location : Land of Spirals and Lies
My Pet :
My /Other/ Pet :
Re: Fraymotifs
name :reversal wave
aspects : light ,hope , life
cost: 1000 grist
general usage : messes with the field
world effect: decreases damage taken of near by allies by 50%
user effect : increases damage the user takes by 50%
can be toggled on and off at will but auto shut offs once the users loses consuness
aspects : light ,hope , life
cost: 1000 grist
general usage : messes with the field
world effect: decreases damage taken of near by allies by 50%
user effect : increases damage the user takes by 50%
can be toggled on and off at will but auto shut offs once the users loses consuness
Re: Fraymotifs
name: aria of raypreve
aspects : hope doom
cost : 1500 grsit
general use heal and buff
world effect: one friendly target gains full health and gains the powers of the caster
user effect : can only be used at 10% or less health the user gives all their essence to target and dies (this counts as a just death)
aspects : hope doom
cost : 1500 grsit
general use heal and buff
world effect: one friendly target gains full health and gains the powers of the caster
user effect : can only be used at 10% or less health the user gives all their essence to target and dies (this counts as a just death)
Re: Fraymotifs
Name: Paint the Town Red
Aspect(s): Blood
Gridst Cost: Moderate
General Usage: Offensive
World Effect: Fires a wave of red blades at an opponent, slashing or stabbing them. Can be used as a melee attack as well.
User Effect: It takes a large amount of stamina to use, and overuse can be incredibly painful.
Aspect(s): Blood
Gridst Cost: Moderate
General Usage: Offensive
World Effect: Fires a wave of red blades at an opponent, slashing or stabbing them. Can be used as a melee attack as well.
User Effect: It takes a large amount of stamina to use, and overuse can be incredibly painful.
pankrationResolution- Kid-Skylark
- Posts : 334
Boondollars : 19569
Join date : 2013-12-03
Re: Fraymotifs
Name: Space Syndrome
Aspect: Space
Grist Cost: High
General Usage: Support
World Effects: People get veiled with an space coat. Everything thrown at them is warped elsewhere.
User Effect: It Affects the user the same way. But it gets very tired if it is used for too long or with too much people.
Aspect: Space
Grist Cost: High
General Usage: Support
World Effects: People get veiled with an space coat. Everything thrown at them is warped elsewhere.
User Effect: It Affects the user the same way. But it gets very tired if it is used for too long or with too much people.
kakunabe- Fidgety Bopper
- Posts : 85
Boondollars : 18940
Join date : 2014-01-14
Age : 27
Location : Land of Butterfly and Frogs
Re: Fraymotifs
Name: Thaumaturgy Red
Aspect: Blood
Grist Cost: Moderate
General Usage: Offense
World Effects: The world is unaffected, save for the damage the user inflicts.
User Effects: Any open wound on the user's body sprouts a bloody blade. The lethality and size is proportionate to the wound's size and severity. Small cuts are brittle blades. Deep lacerations form sharp, keen swords. Amputated limbs form lances harder than steel.
Aspect: Blood
Grist Cost: Moderate
General Usage: Offense
World Effects: The world is unaffected, save for the damage the user inflicts.
User Effects: Any open wound on the user's body sprouts a bloody blade. The lethality and size is proportionate to the wound's size and severity. Small cuts are brittle blades. Deep lacerations form sharp, keen swords. Amputated limbs form lances harder than steel.
Last edited by Bad John on Sat Mar 22, 2014 9:30 pm; edited 3 times in total
pankrationResolution- Kid-Skylark
- Posts : 334
Boondollars : 19569
Join date : 2013-12-03
Re: Fraymotifs
name dubble backlash
aspect all ( prince and bards only)
grist cost high
general usage damage and buff/debuff (not sure wich this will count as)
world effect : the users fist glows giving the user then punches the opponent to cause the world effect to begin this punch will do extra damage depending on aspect.
world effect: the user and target will temporally switch aspects this will last for 40 seconds once it wares off both will take damage from the "backlash"
aspect all ( prince and bards only)
grist cost high
general usage damage and buff/debuff (not sure wich this will count as)
world effect : the users fist glows giving the user then punches the opponent to cause the world effect to begin this punch will do extra damage depending on aspect.
world effect: the user and target will temporally switch aspects this will last for 40 seconds once it wares off both will take damage from the "backlash"
Re: Fraymotifs
Name: Reverse Aria
Aspect(s): Time
Gridst Cost: VERY Expensive
General Usage: Offense
World Effect: A field of pure time energy emits from the user, causing time to reverse so fast on everything in the field [excluding the user] to not exist or to move forward so fast that it decays into sand.
User Effect: It causes extreme exhaustion, and the user can't use their time powers for a certain amount of time [how big the field was determines how long]
Aspect(s): Time
Gridst Cost: VERY Expensive
General Usage: Offense
World Effect: A field of pure time energy emits from the user, causing time to reverse so fast on everything in the field [excluding the user] to not exist or to move forward so fast that it decays into sand.
User Effect: It causes extreme exhaustion, and the user can't use their time powers for a certain amount of time [how big the field was determines how long]
Guest- Guest
Re: Fraymotifs
Name: Crimson Harmony
Aspect(s):Time, Blood
Gridst Cost: Very Expensive
General Usage: Offense
World Effect: Ropes of blood appears from the joined hands of the users. It instantly goes after those that it deems its enemies. It will either cause them to decay or send them in a weakened state into the past or future [usually the former]
User Effect: None
Aspect(s):Time, Blood
Gridst Cost: Very Expensive
General Usage: Offense
World Effect: Ropes of blood appears from the joined hands of the users. It instantly goes after those that it deems its enemies. It will either cause them to decay or send them in a weakened state into the past or future [usually the former]
User Effect: None
Last edited by dodson123 on Fri Apr 11, 2014 10:21 am; edited 1 time in total
Guest- Guest
Re: Fraymotifs
Name: Riverend Vates
Aspect(s): Breath
Gridst Cost: 5600 Boondollars
General Usage: Endurance
World Effect: Rain falls down with strong winds.
User Effect: The user is surrounded by a wall of wind. The user's concentration and strength is increased, they seem to almost become one with the breeze; being able to control it much more easily with greater effects. This will later drain the user of energy.
Aspect(s): Breath
Gridst Cost: 5600 Boondollars
General Usage: Endurance
World Effect: Rain falls down with strong winds.
User Effect: The user is surrounded by a wall of wind. The user's concentration and strength is increased, they seem to almost become one with the breeze; being able to control it much more easily with greater effects. This will later drain the user of energy.
Cardly- Dungeon Master
- Posts : 572
Boondollars : 20265
Join date : 2013-12-03
Location : Land of Confusion and Lies
My Pet :
My /Other/ Pet :
Re: Fraymotifs
Name: Two Headed Boy
Aspect(s):Heart, Blood
Gridst Cost: Very Expensive
General Usage: Combination
World Effect: The Blood or Heart player combines with their target, enhancing the target's strength and speed beyond what either of them would be capable of alone or as a team. The player either takes the form of a suit of armor (for a blood player) or an aura (for the heart player.
User Effect: The user is worn like a suit of armor or an aura.
Aspect(s):Heart, Blood
Gridst Cost: Very Expensive
General Usage: Combination
World Effect: The Blood or Heart player combines with their target, enhancing the target's strength and speed beyond what either of them would be capable of alone or as a team. The player either takes the form of a suit of armor (for a blood player) or an aura (for the heart player.
User Effect: The user is worn like a suit of armor or an aura.
pankrationResolution- Kid-Skylark
- Posts : 334
Boondollars : 19569
Join date : 2013-12-03
Re: Fraymotifs
Name: Optical Belief
Aspect(s) Hope
Gridst Cost: About 3000
General Usage: Seeing Beyond
World Effect: Not really an effect on the world but the people near The Hope Player would begin feeling a little... Ill.
User Effect: The Hope Player would be granted 'special eyes'- his eye pupils would swirl, a third eye would appear on his forehead; he would begin to see the hopes and beliefs of others, almost like seeing it in the form of their bodies, being able to see people in the dark through their beliefs... Unfortunately this can also make you go slightly... Loopy. Like.. Trickster-Mode loopy... All beliefs out there to see..
Aspect(s) Hope
Gridst Cost: About 3000
General Usage: Seeing Beyond
World Effect: Not really an effect on the world but the people near The Hope Player would begin feeling a little... Ill.
User Effect: The Hope Player would be granted 'special eyes'- his eye pupils would swirl, a third eye would appear on his forehead; he would begin to see the hopes and beliefs of others, almost like seeing it in the form of their bodies, being able to see people in the dark through their beliefs... Unfortunately this can also make you go slightly... Loopy. Like.. Trickster-Mode loopy... All beliefs out there to see..
Cardly- Dungeon Master
- Posts : 572
Boondollars : 20265
Join date : 2013-12-03
Location : Land of Confusion and Lies
My Pet :
My /Other/ Pet :
Re: Fraymotifs
name tectonic surge
Aspect(s) space doom
Gridst Cost:high
General Usage: area of effect damage to grounded foes
World Effect:weakens the ground then shatters it leavening an area in a cone shape in front of the user as rubble like a consecrated earthquake. if two use it together stone spikes will jut out of the ground as well
User Effect: this not only drains the user but from the ground shaking so much leaves them weak kneed for a while too
Aspect(s) space doom
Gridst Cost:high
General Usage: area of effect damage to grounded foes
World Effect:weakens the ground then shatters it leavening an area in a cone shape in front of the user as rubble like a consecrated earthquake. if two use it together stone spikes will jut out of the ground as well
User Effect: this not only drains the user but from the ground shaking so much leaves them weak kneed for a while too
Re: Fraymotifs
name skull rocket
Aspect(s): doom
Gridst Cost:medium
General Usage: poisoned projectile
World Effect:fires a skull that shatters on impact and leaves a small cloud of cyanide
User Effect: leaves small cuts on the users hands if the user is at low health this attack will leave a larger clould
Aspect(s): doom
Gridst Cost:medium
General Usage: poisoned projectile
World Effect:fires a skull that shatters on impact and leaves a small cloud of cyanide
User Effect: leaves small cuts on the users hands if the user is at low health this attack will leave a larger clould
Re: Fraymotifs
zero fist
Aspect(s):void
Gridst Cost: high
General Usage:kamikaze style attack
World Effect: users turns there own hand into a concentrated black hole and strikes closeing it on impact
User Effect: the more active the users class the more of their arm gets sucked in ex a page will only lose there hand but a witch would lose the whole arm and a chunk of their chest as well (a muse would be unaffected and a lord would lose everything)
Aspect(s):void
Gridst Cost: high
General Usage:kamikaze style attack
World Effect: users turns there own hand into a concentrated black hole and strikes closeing it on impact
User Effect: the more active the users class the more of their arm gets sucked in ex a page will only lose there hand but a witch would lose the whole arm and a chunk of their chest as well (a muse would be unaffected and a lord would lose everything)
Re: Fraymotifs
knuckle punch
Aspect(s):any
Gridst Cost:low
General Usage: weak attack with DE buff
World Effect: dislocates any limb the punch hits
User Effect:no matter what it hits it feels like punching a brick wall
Aspect(s):any
Gridst Cost:low
General Usage: weak attack with DE buff
World Effect: dislocates any limb the punch hits
User Effect:no matter what it hits it feels like punching a brick wall
Re: Fraymotifs
Scorpio arrow
Aspect(s):light
Gridst Cost:mid
General Usage:damaging projectile effect changes depending on day or night
World Effect: day fills the targets body with a burning pain but deals less damage
night deals more damage but numbs the targets body to pain or any feeling at all both effects last until target is under sun/moon light (sun if at night moon if at day)
User Effect:takes a while to charge and needs focus
Aspect(s):light
Gridst Cost:mid
General Usage:damaging projectile effect changes depending on day or night
World Effect: day fills the targets body with a burning pain but deals less damage
night deals more damage but numbs the targets body to pain or any feeling at all both effects last until target is under sun/moon light (sun if at night moon if at day)
User Effect:takes a while to charge and needs focus
Re: Fraymotifs
shadow reaver
Aspect(s):doom
Gridst Cost takes mid
General Usage:buff and damage
World Effect:forms a blade of darkness around users dormant arm the blade can cut though stone and bone but will glance off most metals lasts till first hit
User Effect:doubles users running speed of tem minuets but after will cut it in half for five minuets
Aspect(s):doom
Gridst Cost takes mid
General Usage:buff and damage
World Effect:forms a blade of darkness around users dormant arm the blade can cut though stone and bone but will glance off most metals lasts till first hit
User Effect:doubles users running speed of tem minuets but after will cut it in half for five minuets
Re: Fraymotifs
syntonic pentacle
Aspect(s):doom
Gridst Cost:high (requires shadow raver)
General Usage:toggled effect
World Effect: when toggled on forms a shadow raver blade on each arm but these extend a foot long out from each and this time can cut though most metal lasts till toggled off or user is under 10% of max health
User Effect:increases users speed by 10% after each hit but loses 10% of current health
Aspect(s):doom
Gridst Cost:high (requires shadow raver)
General Usage:toggled effect
World Effect: when toggled on forms a shadow raver blade on each arm but these extend a foot long out from each and this time can cut though most metal lasts till toggled off or user is under 10% of max health
User Effect:increases users speed by 10% after each hit but loses 10% of current health
Re: Fraymotifs
black Gatling
Aspect(s): any
Gridst Cost: low
General Usage: rapid fire ranged attack
World Effect: fires projectiles made of energy drawn from users aspect is more powerful on targets that don't share aspects with the user
User Effect: makes user lose feeling in there arm if used for too long
Aspect(s): any
Gridst Cost: low
General Usage: rapid fire ranged attack
World Effect: fires projectiles made of energy drawn from users aspect is more powerful on targets that don't share aspects with the user
User Effect: makes user lose feeling in there arm if used for too long
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